By: Dr. Gregory W. Betts
NETA (Nebraska Education Technology Association) always allows me to collaborate with learners from around the Midwest and learn something new. Augment Your Reality with Leslie Fisher inspired me to think about how this technology can maximize student achievement and engagement.
Superimposing an image of a virtual world inserted into the real world is fascinating. I can take my iPhone or iPad, point at a Heinz ketchup bottle, and miraculously the label turns into a recipe book. You might remember a Pepsi commercial turning a bus stop into a blending of these two worlds or looked up the tallest man in the Guinness Book of World Records to see how you “stand” up to the tallest man. Anything can come to life!
A few apps to make the real world and virtual world join together are HP Reveal (Formally Aurasma), Blippar, Wikitude SDK, Google Translate, Zookazm, Quiver (Formerly ColAR), JigSpace, Merge Cube, HOLO, Housecraft, MSQRD, QLone, and many others. The options are endless! From books, to flash cards, to spending time with Abraham Lincoln.
Lastly, Leslie spoke about what is next for augmenting our reality. Field trips, experiments, simulations, and endless deep dives into specific content are already here and soon might be the norm. I invite you to check out a few of the apps mentioned above from Leslie’s presentation and see how it can take student learning to a new level.